Nba 2k21 player ratings myteam5/5/2024 So like you can go one direction or the other trying to make mycourt size stadiums or nba sized with mycourt modding to make the floor work I don't think I got the texture to span as well so I gave up tryingĪlternatively also there is the options of modding the screate baskets like I did in years before The mycourt floors can be adapted to working by editing the files themselves like floor.SCNE or whatever but you have to decided if it is worth it or not I can try to help UserWallsPatternColorBlue - All 1 Color I ThinkĪre you saying these actually are 3 separate colors? I never found the user wall text colors I don't think UserWallsPatternColorGreen- All 1 Color I Think UserWallsPatternColorRed - All 1 Color I Think How do you feel about these two choices and which do you use? Let me know in the comments._THIS_IS_HOW_MANY_BITS_ARE_LEFT_DO_NOT_USE You have to recognize each players unique abilities and apply that to the game at hand based on the defense being played, who is on the floor and the game situation. Only time spent playing with your team in tons of situations will tell you what a good shot is for each player on your team. What’s a good shot? Well that’s going to depend. To me the over riding factor is taking good shots. I’ve shot a high percentage (over 70% on 12 minute quarters, hall of fame difficulty and simulation sliders) in games using user timing and also in games where I have used real player percentage. It also makes the game more interesting if I know I’ve got 12 unique players to learn how to shoot with. To me, I think using user timing also makes the game more sim because I have to shoot different with each player instead of just hitting a button and not worrying about it. It makes sense to make your skills portable from mode to mode. Also, if you play users online, the only option is user timing. Of the two options, I feel user timing is harder not easier and that’s why I recommend it. So to me the difference between the two options is that one requires knowing shot releases and one does not. With user timing you have to not only take a good shot for that player, you also have to shoot right with him. Players often equate open shots as good shots and they aren’t always good shots even though they can be.īut of the two options, user timing requires more skill and knowledge of your team. No matter what option you choose, good shots go in. While it’s true to some degree, it’s not the only factor. They’ve assumed that this is because his opponent knows the releases and all there is to it is getting an excellent release and the shots go in. One of the other reasons that guys gravitate to that option is because they have played guys in quick match and have been torched. Guys that stake their claim to sim basketball often feel it’s more sim to use real player percentage because of that. Because they named one shooting type by putting the word “real” in it, it gives the impression that it will provide more realistic shooting percentages and therefore must be better and even more challenging. The first problem I see with these two choices is how they are named. The difficulty, sliders used, the defense, shot selection and who is guarding you all come into play. The other things are still important and still effect the shot. Each player’s unique release point is no longer a factor, it’s up to the percentages. You just shoot, release and not worry about timing. Because of that you can shoot the same with each player. What this does is remove shooting releases from the equation. The other option is real player percentage. How likely that is will depend on the difficulty level and sliders you are using and whether it was a good shot, who was guarding you, whether your player has the ability to hit shots from there, the game situation and the defensive scheme employed at the time. Those can go in even if not perfectly timed. It also doesn’t mean that a shot release that wasn’t excellent won’t go in either. But even if you do get an excellent release, it doesn’t mean that it’s guaranteed to go in. You goal is to get an excellent release on every shot you take. Each release can either be very early, early, excellent, late or very late.
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